

So you build up several blocks then build outwards multiple blocks, depending on how many cannons you have.
Terratech demo steam plus#
It is much easier to unload this way plus you can have resource collectors pretty far to the front and still be able to unload them. This allows you to drive your tech UNDER the selling base and also prevents hills with messing with the deployment. You want to use a fixed geocorp base ideally since it is tougher and then lift the whole thing up several blocks. Then you can deploy it ANYWHERE and sell your stuff! The nice thing about this is that you will Manage Techs, Snapshot, and save it. Once you have accomplished this task however after check the store daily while working on the Crafty Mike missions, you can finally make your first selling base. At least until youve gotten several cannons and refineries ready.

Selling to the BB is slow and painful, but still better than nothing or making your own cannon seller. Otherwise the map will only show you the CLOSEST BB, not necessarily the beginner forest one. The green rocks are especially valuable but the trees are plentiful and do add up.Īs a note, you probably should drop that initial AI turret at this base as it will effectively mark its location forever. Yes it is pricey especially for the cannons but worth it.ĭrive around blowing up rocks with the AKs mostly and sell them to the BBs directly as they will give you a lot more cash than wood fiber. Here is an example build.ĭuring this time, check the shop daily as you are looking for Refineries and Anchored Cannons. On the back of your tech you will have a several rows of thimble collectors you will use to sell resources. You fill other slots on your stairstep with 3 pounders and lasers as they can all change their aim somewhat so having them on the sides isn’t a big deal. This lets you have a “mining zone” which allows you to break blocks much more easily than using drills or using a line of guns. So like 3 on the very bottom level of the stairs, 3 on the second level above those and so forth. I recommend putting all your AK guns in the very middle. The crafty mike quests will also pop up and when you win them, you can right click and Send To Inventory to keep those handy blocks.įor this early game time, the best bet for Tech building is to have your front of the tech look like a staircase so you can mount lots of guns. You will quickly obtain quests to buy thimble collectors and start selling random resources. Eventually you wind up with a mobile SCU although by that time you won’t really need to take enemy blocks anymore. Then, you will get a SCU and be able to deploy it as needed to suck in blocks. Then just add all the enemy blocks to it, pile em up, then Send to Inventory via right click.Įventually you will be able to add magnets to your tank (assuming it is large) and drag them back to base.

Thus, early game once you have passed the tutorial, when you win a fight and see blocks you will want to drop a fixed or rotating anchor or even a power supply on the ground. I actually carried around my solar panels, SCU, and even autominers around for quite some time until I figured this out. However, after the tutorial this changes and it took me a while to figure out that I can right click and send any anchored blocks to my inventory. Whatever you find,you must attach to your tech and carry with you. The tutorial is rather confusing in some sense in that you have no inventory and cannot recall blocks. I actually recommend making a note where that very first starter BB is located and return to it in most cases as it is always in non-hilly forest terrain which is what you want for reasons that will become clear later. Note that in many cases this second base is undesirable as a primary base being very hilly or in the desert or whatever. I will start at the very first turret quest where they send you to another BB (prospector base, BB on the map) to kill the rogue turret and they give you a functional defender turret. This is an attempt to go from the very first claim your base mission to earning millions in 1.4.9. Since you somewhat never know what you may need later and the store is limited, you wind up doing a lot of speculative buying which can get expensive! This guide is to help newer players with campaign mode obtain wealth, through both blocks and cash. Tips for making lots of money in the campaign for TerraTech, current as of 1.4.9 as well as design tips and progression.
